RE: Gothik (Video only)
in Tactics Sun Feb 26, 2012 12:28 pmby crotchrot •

Thats the living side isnt?
Heres another video: http://www.youtube.com/watch?v=SXXXD_uaEIo
Problem is, its only towards the end fo you see how hard the fight actually is because you can see all the spectral dK mobs shackled' on feenix, they still cast their special attacks even in shackle, so ppl get charged etc :P
If you look at the video i linked; soon as the boss comes down, they have huge cc on the riders on undead side and minimal dps on living side, everything ismotly focused on the boss and he dies whilst adds are still spawning :P

RE: Gothik (Video only)
in Tactics Thu Mar 01, 2012 12:48 pmby Xelthion •

Yesterday we had an awesome tactic, but I would like to suggest some adjustments
First of all, if unrelenting deathknight's are not possible to offtank, this whole post could be ignored. If it is possible, i calculate 1 tank to offtank 2 deathknight's, seems okay.
I don't remember the correct HP values of all mobs, but let's say:
Trainee: 10k
Deathknight: 30k
Rider(liv)/: 50k
horse + rider (ud): 80k?
What I think we must do is:
Kill all mobs except for the unrelenting deathknight's and offtank/shackle them on the left (living) side.
This means we will put all priests on the living side for 6 shackles and offtank 8 deathknight's.
By doing this, we save 14x2x30k = 840k total raid damage that needs to be done, Compared to 33x2x10k = 660k if we would offtank trainee's.
It's also easier for tanks to keep aggro on 2 big mobs than on 6 small mobs.
(we could kill the first 2 deathknights)
Since we won't sheep/cc unrelenting trainee's I suggest we put ranged AND melee groups on both sides for the following reason:
If there is a horse up, we tank it closer to the gate so the ranged on the other side of the room can also do damage. This means that instead of 50% of the total dpsers there will be 75% on the same mob. Allowing us to kill it faster.
Also, ranged on the UD side will not get arcane explosion, thus saving heals.
So what the room should look like:
Left (living):
-3/4 tanks for offtanking unrelenting deathknights (depending on if we kill the first 2)
-1 tank for tanking the horse rider
-ALL the priests
-A balance of melee/ranged dps (fury warriors can easily have a trainee on them to protect ranged, without taking much damage)
-druids/paladins to be assigned by someone else
Right (undead):
-1 tank for tanking the spectral horse
-1 tank for tanking the spectral rider
-A balance of melee/ranged dps (right side should have some more dps since the horse + rider have more health than only the rider on the living side, but still make sure left has enough)
-druids/paladins to be assigned by someone else
Basically, it's almost the same as we did yesterday on the last try, except we cc/ot the deathknights instead of the trainee's, and we have ranged/melee on both sides since we dont have to cc the deathknights.
I would really love doing at least 2 more hours on gothik tonight. We can do it!
Feel free to add up, i will also edit my post if something comes in my mind.

You cant really off tank then, Kaelos was close to dieing with 3 on him.
We could use shackles on the living side on them, that way we dont need to shackle them when they spawn on the undead side. But they might charge/stun still inside CC ?
We have 14 Deathknights max,
4 Riders
33 Trainees.
Problem is, when a rider spawns on living side as undead fighting deathknight; they will get a rider and a horse, which both need to be tanked. I like the idea but you gotta remember when the boss is spawning as these adds are being kited/tanked, the raid is gonna suffer a cumulative -10% stats aura.
I think 3 tanks for deathknights, with one specifically signed rider duties. Then we have 4 fury/prot warriors with piercing howl spec, that can aggro the trainees and kite them with piercing for a while.
We usualy have 5-6 priests so we could kill, say 8 DKs, then shackle the rest, but then we are in a situation where if a tank dies, thats 5-6 loose adds that can run around.

Great post, Xelth! If your calculations are correct, which they prolly are, then this seems to be worth doing indeed. The only question is the one u posted urself; is it possible to OT em? Crotch mentioned that he wanted the offtanks to specc into prot/fury for some more survivability + piercing howl for some kiting in the end, when the shit hits the fan for real ;P
The spectrals got 0 armor it seems, so they die very fast. The only downside is that once we got a rider up, there will be alot of AoE in the room, but we can see how it goes.
Those on the UD side can also bring Greater Arcane Protection Potions. These will help against the spectrals, as their Arcane Explosion hits for 600 when you are aready fully buffed.
"Beardy men is awesome" -Peakaboo 22:05 Monday 17/10/2011
Blackadder: George, the British Empire at present covers a quarter of the globe, while the German Empire consist of a small sausage factory in Tanganyika

Ok Sideways fixed some stuff:
[166] DB/Creatures: Unrelenting Death knights now correctly apply the Shadow Mark debuff
[167] DB/Creatures: Unrelenting Riders now correctly cast Shadow Bolt Volley
The deathknights have this move:
Shadow Mark [2] - Melee attack which hits for about 1000 on the tank. Shadow Mark lasts for 15 seconds and allows you to be hit by the Deathriders Shadow Bolt Volley.
and the riders have this:
Shadow Bolt Volley - This attack/spell hits people afflicted by Shadow Mark for 3200 shadow damage. 5 Second cast time
Note its only the living side Rider which does this, so your plan can still work Xelth; last night the Riders we had died in 10-15seconds.

14 Deathknights - we kill first 2, maybe kill first 4? leaves 10.
We shackle 5-6, leaves 4 and we can offtank those 4 with 2 tanks!
If we can kill the first 4, then this strat works!
3 Tanks for the DKs and one for the Rider => Living side
1-2 tanks for initial DKs, and one to pick up the Horse => Dead Side
Need 4 tanks on Linving side, 3 tanks on Undead Side
CAN WE KILL 4 DEATHKNIGHTS?
They spawn at 74second mark then 99 second mark, 124sec mark etc.
The Rider comes at 134sec mark
We can kill the 2 at 74, then 2 at 99 but the next 2 at 124 is risky for the undead side.
Imo kill first 2 waves, so that leave us with 10 DKs in total -> shackle 5/6 and tank the remaining 5.

Sounds good. The point is, on the UD side, things go very well until we suddenly get overrun by mobs cause of living side either kill in panic cause u get overrun or you are a bit too eager. On the 40 second mark, we often have like 7 death knights, 2 horses and 1 rider up. We simply get butt fucked by the DKs.
IF we manage to control the DK's,t hen we can simply kill the spectrals and the riders first, and then focus the horses. The horses can easily be kited by a hunter/rogue with crippling. The horses dont seem to be a threat at all if they are handled correctly. I.E a hunter using distract shot, a rogue apply crippling, then the hunter can run around while he helps dpsing down the spectrals/riders.
"Beardy men is awesome" -Peakaboo 22:05 Monday 17/10/2011
Blackadder: George, the British Empire at present covers a quarter of the globe, while the German Empire consist of a small sausage factory in Tanganyika

RE: Gothik (Video only)
in Tactics Thu Mar 01, 2012 5:33 pmby Xelthion •

Quote
If your calculations are correct, which they prolly are, then this seems to be worth doing indeed.
Yea, they are right, i calculated the amount spawning on the left side, multiplied by the fact that they spawn on the right side after this, multiplied by the HP.
Though if we kill the first 4 (2 waves), this makes it 600k if we control DK's compared to 660k if we control trainee's. However damage needed to be done is not really the issue, it's about the DK's being too much for the raid in the last 1-2 min before gothik comes down. It's also easier for the tanks to handle 4/5 DK's instead of ~20 trainee's.
Quote
The spectrals got 0 armor it seems, so they die very fast.
Exactly, I think the trainee's on both sides have 0 armor, but the horses ofcourse more. So at that point it also seems more logical to spread magical and physical damage over both sides for the horses/riders to die faster.
The horses should be tanked near the gate, so the other side can reach them with dots, instant spells and short cast spells to help. If we kill the horse on the left side fast, it will be on the right side earlier, tank it again near the gate and kill the rider asap. giving both sides more time to handle trainee's and preventing the AoE from ticking too much.
Quote
The horses can easily be kited by a hunter/rogue with crippling. The horses dont seem to be a threat at all if they are handled correctly.
Great idea! also this will get a lot of pressure off the right side, the horses aren't really a threat, only their riders need to get down asap.
Quote
We can kill the 2 at 74, then 2 at 99 but the next 2 at 124 is risky for the undead side.
Imo kill first 2 waves, so that leave us with 10 DKs in total -> shackle 5/6 and tank the remaining 5.
This would be the best yea, we should use shackles on the 6 spawning after the first 4 killed, so we have no tanks with marks on them until the last bit of the fight. Horses on the left just need to be handled with over anything after that point because of the shadow volley. (maybe stuns work, we don't know yet, it shouldn't though)
From the spawn at 124 sec in fight, you might just kill 1, but we'll need to see.
Can't wait till we go there again. We can finetune more during the fight but this looks pretty awesome.

Nice theories, all I can say about UD side is that we got overrun in the end, like Dhimmu pointed out alrdy. The problem was that we had shitloads of DKs up which can easily be offtanked by rogues, they hit me for like 1k, evasion tanking should be np there.
But problem was that whole UD side got hit by the Rider aura which ticks for around 200~ dmg a second, with all those adds up we lost the overview and people didnt focus to kill the rider fast enough, also if you are going to tank the trainees on living and some other mobs we should take more DPS on UD side imo.
Clayzor - Guildmaster of <Final Exit>

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